Daniel Lugo
305-798-1525
Bio

Hi there! I'm Daniel Lugo, a Programmer with around 5 years of industry experience. Currently, I'm a Game Developer at Everi Holdings for almost 3 years now.
Here, you'll find a comprehensive collection of my professional, collegiate, and personal projects. Each project offers a high-level overview, and if you're interested in more details, click the "Pictures" button to explore the project in depth.
Thanks for visiting! Feel free to download my resume using the button below. If you have any questions or opportunities, my LinkedIn and contact information are always open.
Super Dragon
Both 243 Ways™ games, Super Buffalo® and Super Dragon® are Everi’s latest buffalo and Asian themed bankable games with innovative, easy-to-learn wheel bonuses. Collect six bonus symbols to trigger the wheel bonus and unlock the opportunity for even bigger wins by landing additional bonus symbols – increasing multiplier up to 10X in Super Buffalo® or earn up to 10 wheel prizes in Super Dragon®. Both themes have a progressive bonus similar to the progressive bonus in the award-winning Smokin’ Hot Stuff Wicked Wheel™ game, but in a wheel format. Lock in a progressive then spin the inner wheel to either win that progressive or “upgrade” for a shot at an even bigger progressive eliminating locked tier and all lower tiers.
Hot Spot Multipliers™
Hot Spot Multipliers™ is a highly innovative series with two base themes, The X™ and The Y™, which feature unique X and Y shaped reel arrays to land credits, multipliers, or a wheel symbol. Both themes feature a thrilling wheel spin bonus as well as a respin bonus, enhancing the chance for even big wins!
Triple Double Gems
Triple Double Gems® is a linkable progressive game with a proven math model featuring frequent and lucrative multiplier action. Each symbol has a multiplier version including progressive triggering wild symbols that combine to award a large range of thrilling wins. Players will appreciate both themes’ enhanced multiplier features and bet options from player selectable denominations.
Mega Meltdown
These iconic three-reel, six-tier progressive Everi brands in Class II and Lottery - WA markets have been remastered and are now available in all Class III markets for the first time. The more games that are banked, the better as progressives can consistently hit with a large percentage of handle going to the meters. When progressives hit, the entire bank becomes a spectacle!
C-ATB Combat System Design
Personal Project
My College Projects
Reign of the Arkane (Junior Collegiate Project)
Summary
Fight your way through hordes of enemies by utilizing abilities based on your chosen character. Prefer a slow heavy damage dealer to slice up your enemies or a fast paced combo user with ability build up to rapidly dispose of foes? Control the map at any moment, shifting the elements in your favor! See a Fire elemental heading your way? Switch the crystal to Water to quickly defeat them. Your goal is to last as long as you can while racking up as many enemy kills as possible.
Adoran (Sophomore Collegiate Project)
Summary
Adoran was my first "big" project in Unity. Working alongside another classmate, we came up with a super ambitious concept for a game for our semester final. I attribute most of my immediate Unity experience to this game due to the amount of time I spent learning Unity while also programming and designing Adoran. I look back and see one million things that I could improve on nowadays, but I leave the project as it was to showcase my progress.
Magick Ascending (Senior Collegiate Project)
Summary
Combo-ATB. It draws inspiration from games such as Child of Light, LISA, and any ATB based RPG. I'm most proud of this project due to the development of this battle system. Instead of menu-diving once a characters action was required, a combo would instead be entered by the player to perform their action. This wasn't restricted to attacks, this could be performed on various "floors" or puzzle rooms that the player would encounter. Unfortunately COVID hit in the middle of our final project and halted all progress of the game. Given 3 months, I'm extremely proud of what we were able to accomplish with Magick Ascending.
The Trench (Junior Collegiate Project)
Summary
In this underwater virtual reality experience, you are a diver tasked with rescuing helpless civilians. They were trapped underwater after an underwater tour of a new aquatic facility took a turn for the worst. This was my first VR project using Unity. I'm most proud of the environment feel and look while inside the headset. It took some time, but with combining lighting, audio, and caustic effects, I feel it came out great.

Skills
Programming
Languages:
C#, TypeScript (React), C++, Python, and PowerShell
Level Design
Able to design levels that allow for immersive and intuitive gameplay.
UI Design
Experience developing UI elements with user feedback that provide vital information to the player in intuitive and non-intrusive methods.
VR Development
Created various projects in a Virtual Reality development environment.

Why Game Design?
I began my Game Design journey when I was about 15 and a freshman in high school. My earliest works were made in RPGMaker Ace where I created small games for my friends. I later moved on to Game Maker Studio 2 for personal projects such as my 2D Arena fighting game, Core. Finally, I began developing in Unity which has become my favorite game engine to develop in. Showcased below are some of my earliest creations that I'm extremely proud of because it shows my improvement in many aspects of game development. Creating games will always be my passion and I'm determined to create experiences that others can enjoy in gaming the same way I have enjoyed gaming throughout my life.
Daniel